Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

ABEND0C4

5
Posts
A member registered Sep 30, 2022

Recent community posts

Nice update, a few suggestions.

Player body is always perpendicular to floor and non-adjustable, should be changeable.

Recording feature sometimes results in shakes, not smooth movement.

Can hand / mesh collision detection be improved as a user setting for higher end PCs?

Also spawned objects now drop through the floor, to the bottom area, or disappear.

Yeah you would think they would have a faq with help tips.  Maybe there is one on the discord.  But that’s private.  If you read my posts below, it is possible, with some remapping, to use many of the current features with v.4.  No full reverb compatibility until v.5 it seems.

(1 edit)

Thank you for helping.  I tried your suggestion, but that may be a different issue.  I should be more specific.

I am using the HP motion controller in steamVR and editing the controller bindings for this game.  Legacy bindings don’t work at all.

Changed L/R emulated trackpad / joystick position values to use 2nd stick value.  Pad / joystick click set to stick press.  I don’t have any option for a 2nd stick click setting.

With these changes all movement controls work using L/R sticks.  When laser selected, stick click selects.  

With trigger hold, L or R wrist dial enlarges, and the stick select will light up the quadrant.

This is correct so far?

With the quadrant lit, the stick click does not select.  That seems to be the only remaining action I need to make this work?  And get to the next menu set with the back symbol at the center of the dial.

I also tried the oculus touch settings, it seems very similar, but no luck with that.

Also the object palette works.  I don’t have to click to select the quadrants, the stick movement selects the submenus.  It’s the actor interactions where the quadrant selects don’t do anything.

Thanks,  I am impressed with what you have so far and did the early purchase for steam.   In the options, you should add to the x/y/z position to allow the “phantom hand” to be adjusted lengthwise.  I have been trying to remap in the SteamVR app but there is no info on what the game is trying to use.  I “grip” when the band lights, on foot/hand/head, “trigger” to activate the dial menu, “thumbstick” to 1 of 4 options, “stick press” to select.  But the only time “stick press” works is for laser pointer.  I can’t select anything else on the menus.  I also have never seen the pose/move menu dial from the non-VR in VR.  Game does not recognize stick movement unless mapped to second thumbstick value, so that is what I have it mapped to.  Stick press is 1st thumbstick, I don’t see any second stick selection for that. I have tried all available mapping options, but I admit I’m not good at remapping.

Tried Demos using SteamVR.  Good concept and execution.  Clunky, awkward controls.  Non-VR controls painful, but worked.  HP reverb2 controllers don’t map correctly.  Couldn’t fix.  May be related to the L/R controller 1st 2nd joystick setups not mappable with what the demo is using.  Steam buyers will return purchase if controls have issues.